INET Framework for OMNeT++/OMNEST
inet::ospfv2::NeighborStateLoading Class Reference

#include <Ospfv2NeighborStateLoading.h>

Inheritance diagram for inet::ospfv2::NeighborStateLoading:
inet::ospfv2::NeighborState

Public Member Functions

virtual void processEvent (Neighbor *neighbor, Neighbor::NeighborEventType event) override
 
virtual Neighbor::NeighborStateType getState () const override
 
- Public Member Functions inherited from inet::ospfv2::NeighborState
virtual ~NeighborState ()
 

Additional Inherited Members

- Protected Member Functions inherited from inet::ospfv2::NeighborState
void changeState (Neighbor *neighbor, NeighborState *newState, NeighborState *currentState)
 
bool updateLsa (Neighbor *neighbor)
 

Member Function Documentation

◆ getState()

virtual Neighbor::NeighborStateType inet::ospfv2::NeighborStateLoading::getState ( ) const
inlineoverridevirtual

◆ processEvent()

void inet::ospfv2::NeighborStateLoading::processEvent ( Neighbor neighbor,
Neighbor::NeighborEventType  event 
)
overridevirtual

Implements inet::ospfv2::NeighborState.

23 {
24  if ((event == Neighbor::KILL_NEIGHBOR) || (event == Neighbor::LINK_DOWN)) {
25  MessageHandler *messageHandler = neighbor->getInterface()->getArea()->getRouter()->getMessageHandler();
26  neighbor->reset();
27  messageHandler->clearTimer(neighbor->getInactivityTimer());
28  changeState(neighbor, new NeighborStateDown, this);
29  }
30  else if (event == Neighbor::INACTIVITY_TIMER) {
31  neighbor->reset();
32  if (neighbor->getInterface()->getType() == Ospfv2Interface::NBMA) {
33  MessageHandler *messageHandler = neighbor->getInterface()->getArea()->getRouter()->getMessageHandler();
34  messageHandler->startTimer(neighbor->getPollTimer(), neighbor->getInterface()->getPollInterval());
35  }
36  changeState(neighbor, new NeighborStateDown, this);
37  }
38  else if (event == Neighbor::ONEWAY_RECEIVED) {
39  neighbor->reset();
40  changeState(neighbor, new NeighborStateInit, this);
41  }
42  else if (event == Neighbor::HELLO_RECEIVED) {
43  MessageHandler *messageHandler = neighbor->getInterface()->getArea()->getRouter()->getMessageHandler();
44  messageHandler->clearTimer(neighbor->getInactivityTimer());
45  messageHandler->startTimer(neighbor->getInactivityTimer(), neighbor->getRouterDeadInterval());
46  }
47  else if (event == Neighbor::LOADING_DONE) {
48  neighbor->clearRequestRetransmissionTimer();
49  changeState(neighbor, new NeighborStateFull, this);
50  }
51  else if (event == Neighbor::IS_ADJACENCY_OK) {
52  if (!neighbor->needAdjacency()) {
53  neighbor->reset();
54  changeState(neighbor, new NeighborStateTwoWay, this);
55  }
56  }
57  else if ((event == Neighbor::SEQUENCE_NUMBER_MISMATCH) || (event == Neighbor::BAD_LINK_STATE_REQUEST)) {
58  MessageHandler *messageHandler = neighbor->getInterface()->getArea()->getRouter()->getMessageHandler();
59  neighbor->reset();
60  neighbor->incrementDDSequenceNumber();
61  neighbor->sendDatabaseDescriptionPacket(true);
62  messageHandler->startTimer(neighbor->getDDRetransmissionTimer(), neighbor->getInterface()->getRetransmissionInterval());
63  changeState(neighbor, new NeighborStateExchangeStart, this);
64  }
65  else if (event == Neighbor::REQUEST_RETRANSMISSION_TIMER) {
66  neighbor->sendLinkStateRequestPacket();
67  neighbor->startRequestRetransmissionTimer();
68  }
69  else if (event == Neighbor::UPDATE_RETRANSMISSION_TIMER) {
70  neighbor->retransmitUpdatePacket();
71  neighbor->startUpdateRetransmissionTimer();
72  }
73  else if (event == Neighbor::DD_RETRANSMISSION_TIMER) {
74  neighbor->deleteLastSentDDPacket();
75  }
76 }

The documentation for this class was generated from the following files:
inet::ospfv2::Neighbor::LINK_DOWN
@ LINK_DOWN
Definition: Ospfv2Neighbor.h:43
inet::ospfv2::Neighbor::HELLO_RECEIVED
@ HELLO_RECEIVED
Definition: Ospfv2Neighbor.h:30
inet::ospfv2::Neighbor::ONEWAY_RECEIVED
@ ONEWAY_RECEIVED
Definition: Ospfv2Neighbor.h:39
inet::ospfv2::Neighbor::LOADING_DONE
@ LOADING_DONE
Definition: Ospfv2Neighbor.h:36
inet::ospfv2::NeighborState::changeState
void changeState(Neighbor *neighbor, NeighborState *newState, NeighborState *currentState)
Definition: Ospfv2NeighborState.cc:16
inet::ospfv2::Neighbor::IS_ADJACENCY_OK
@ IS_ADJACENCY_OK
Definition: Ospfv2Neighbor.h:37
inet::ospfv2::Neighbor::BAD_LINK_STATE_REQUEST
@ BAD_LINK_STATE_REQUEST
Definition: Ospfv2Neighbor.h:35
inet::ospfv2::Neighbor::INACTIVITY_TIMER
@ INACTIVITY_TIMER
Definition: Ospfv2Neighbor.h:41
inet::ospfv2::Ospfv2Interface::NBMA
@ NBMA
Definition: Ospfv2Interface.h:34
inet::ospfv2::Neighbor::UPDATE_RETRANSMISSION_TIMER
@ UPDATE_RETRANSMISSION_TIMER
Definition: Ospfv2Neighbor.h:45
inet::ospfv2::Neighbor::DD_RETRANSMISSION_TIMER
@ DD_RETRANSMISSION_TIMER
Definition: Ospfv2Neighbor.h:44
inet::ospfv2::Neighbor::LOADING_STATE
@ LOADING_STATE
Definition: Ospfv2Neighbor.h:56
inet::ospfv2::Neighbor::SEQUENCE_NUMBER_MISMATCH
@ SEQUENCE_NUMBER_MISMATCH
Definition: Ospfv2Neighbor.h:38
inet::ospfv2::Neighbor::KILL_NEIGHBOR
@ KILL_NEIGHBOR
Definition: Ospfv2Neighbor.h:40
inet::ospfv2::Neighbor::REQUEST_RETRANSMISSION_TIMER
@ REQUEST_RETRANSMISSION_TIMER
Definition: Ospfv2Neighbor.h:46